
Major Infrastructure & Entertainment Group
infrastructureImmersive Experiences Venture
Full incubation journey for a billion-dollar infrastructure group exploring immersive experiences. Led a 12-person distributed team through discovery, synthesis, value proposition testing, and board-level pitch across a 4-month sprint.
170+ customer interviews
70-80 venture ideas generated
12-person distributed team
4-month full incubation sprint
The Ask
The client — a major infrastructure and entertainment group — wanted to explore how immersive experiences could become a new venture. The ambition was billion-dollar scale. The challenge: nobody knew what "immersion" actually meant to consumers, or where the real market opportunity sat. Led and coached a 12-person team through a full incubation arc from open-ended discovery to board presentation.
Target Customers
Two distinct personas emerged from research: "Explorers" (professional travelers, edge-seekers, early adopters) and "Novices" (tourists and mainstream consumers earlier on their journey, who struggle at different phases of the experience). Secondary: brands and venues seeking to deliver immersive moments.
What We Did
170+ customer interviews across multiple segments over three weeks of intensive fieldwork. Mapped the full customer journey: from wondering what your immersion is, to setting it up, to feeling immersed with others, to potentially monetizing it. Ran synthesis sessions clustering raw data around authenticity, cultural differences, going with the flow, travel blockers, compromises, and digital vs. physical experiences. Generated 70-80 venture ideas across segments — gamers, tourists, fitness, virtual property, NFTs, metaverse developers — then filtered through a structured prioritization process. Transitioned from discovery to value proposition testing, then into business model, financial model, partnerships, competitive landscape, product and operations workstreams running in parallel.
Key Insight
Immersion is deeply personal and inherently social — it happens when sharing moments with others while multiple senses are positively engaged simultaneously. The opportunity isn't just delivering immersive experiences — it's enabling people to discover what immerses them, at scale. This led to an "enabler of enablers" concept: partnering with research institutes, startups, and technology providers working on immersion components (sound, haptics, spatial computing) rather than trying to own the entire stack.
Recommendation
Three parallel tracks emerged that could converge into a single platform play: (1) a services/enablement business with near-term revenue potential, (2) a consumer-facing immersive experience venture, and (3) the physical real estate project as the platform upon which everything else gets built. Recommended starting with virtual music concerts as the highest-signal consumer use case — standing front-row at your favorite band's best-ever show ranked highest across all research — while building the platform architecture to connect the tracks. Presented full venture plan and go/no-go framework to the board.
Outcome
Venture plan presented to board. Handed off to parent company.
Have a similar challenge?
Let's discuss how customer discovery and rapid validation can help your team.
Schedule a Call